Musical volcano


Back when I first started working on this game, I had randomly generated music playing all the time. I didn't like it, so I got rid of it. I learned more about music theory since then, and this is the result of what I've learned. This time around, I'm using only harmonically tuned notes instead of the chromatic scale. This means there are some notes missing, but it also means there aren't any notes that clash. At first I tried to add in the missing notes with what I thought they should be, but it didn't sound right, so I just got rid of them. I'm also using 432 Hz for A instead of 440, not because I think it has mystical properties, but because it avoids floating point rounding errors, and it just sounds better to me. The music is generated by the balls bouncing, so it's random but also sort of interactive, and if you don't like it, it's not playing everywhere all the time. If you do like it, I'm glad I managed to entertain someone.

https://www.desmos.com/calculator/axqayweztu

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